![]() ![]() A Fascist Czechoslovakia would need to rush very quickly to get Austria before Germany can demand the Anschluss, so Communist may be a more obvious choice. Formation grants cores on all required states, plus Istria, South Tirol, and Zara.Ĭzechoslovakia is the obvious choice for this path, as it has by far the best industry, resources, starting army, and population, plus a unique Focus tree (if the player has Death or Dishonor). Formation requires all Austrian, Czechoslovakian, and Hungarian states, as well as Bosnia, Crisana, Croatia, Dalmatia, North Transylvania, Slovenia, Transylvania, and Vojvodina-essentially, western Romania and northern Yugoslavia. The Waking the Tiger path to reforming Austria-Hungary can be done by the starting nations of Austria and Czechoslovakia, or by Croatia, should it be released. In practice, formation requires taking territory from four much stronger nations (the U.K., France, Italy, and Spain), which are themselves part of two of the three natural powerblocks, leaving only the distant USSR as a potential ally among the great powers. Of the starting countries Iraq is the strongest, with the largest population, an extra factory (for a grand total of three), sufficient oil reserves to attract another factory or two from your exports, superior infrastructure, and an airfield. Oddly, formation does not require or grant cores on Yemen or Oman.Īctually forming Arabia is quite difficult. All of these states are cored on formation. ![]() Formation requires control of all Iraqi and Saudi Arabian states, as well as all British, French,and Italian states in the Middle East and North Africa, plus Spanish Morocco-essentially, everything north of the Sahara and east of Iran. It can also be formed by Egypt, Jordan, Lebanon, Libya, Palestine, or Syria, should they be released. Flipping Communist and joining the Soviet Union is perhaps the most profitable option, as they only block one of your expansion decisions.Īrabia can be formed by the starting countries of Iraq, Oman, Saudi Arabia, and Yemen. Of the available countries, Algeria has the largest population and a moderate steel deposit, while Morocco and Tunisia each have a single Civilian Factory, making conquest difficult. The Northeren Expansion, which requires and cores Eastern Turkey and the Caucasus region. ![]() The Rashidi Expanision, which requires and cores Iran, Afghanistan, and Pakistan (not including East Bengal), and Once these have been taken, the decision Recreate the Umayyad Caliphate becomes available, which requires all of Egypt, the British and French Middle East, Iraq, Saudia Arabia, Yemen, and Oman, cores the required states, and unlocks two further decisions: Restore the Emirate of Sicily, which requires Sicily, Malta, Crete, Cyprus, and the Dodecanese and cores the required states plus Corsica and Sardinia. Restore the Sultanate of Africa, which requires all French and Italian states in North Africa and cores the required states plus Rio de Oro, and Formation also unlocks a series of decisions for expanding into the Muslim world: Formation requires most of southern Spain and Portugal (though not Sevilla or Gibraltar, oddly), cores all Spanish and Portugese states, and moves the capital to Cordoba. Since none of these nations exist at the beginning of the game, Al-Andalus can only be formed if one of them is released. Al-Andalus can be formed by the nations of Morocco, Algeria, Tunis, Libya, or the Sahrawi Arab Democratic Republic. ![]()
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